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EQII delivers different gameplay options for different sorts of gamers

About two weeks ago we asked you to pass on some questions we could give to the EverQuest 2 team. Our own team of bloggers and columnists pitched in a few questions as well, and we brought the best of those to the attention of EQ2's Senior Producer Bruce Ferguson. He answered several of our questions in-depth, though some of his answers may not be exactly what you were hoping to hear.

Read on below the cut to see your questions answered! Mr. Ferguson chats about the purpose of the Living Legacy program, future plans for developing PvP in the game, and even tackles that burning question about solo vs. group play. Also, about the possibility of flying mounts in Norrath ...

The Living Legacy campaign offers substantial benefits to returning players. What, if anything, can long-time players look forward to from the campaign. Will they ever receive free play time or in-game items tied to the promotion?
Bruce Ferguson:
The answer to both of the ending questions is "Yes." but not in the way most people anticipate.
With the "Fight with Legends" recruitment campaign that just launched, long-time players can earn substantially more "free play" time than the returning players. Up to twenty months of time to be specific! So there is ample opportunity for long-time players to receive some "free play" time.

Also, with content like Heroic Runnyeye, and the upcoming Veksar dungeon, that content is really only accessible to long-time players. The overwhelming majority of the returning players just can't get to, or survive in those places. While it's not gated by an identifier that says "Returning Players Not Welcome!" a realistic look at this content notes that it's not accessible to the returning players until well after they are paying subscribers; and we designed it with the long-term players in mind.

The appearance tab is a favorite feature for EQ2 players. It's great to be able to choose a suit of armor that looks good and fits your perception of the character without sacrificing your ability to fight effectively. It also makes the city merchant items and various mob drops more desirable to earn. Are there any plans to add appearance slots for weapons and shields? If not, why not?

There are no current plans to do this. One of the primary reasons is that it starts to screw up the combat animations for the weapons and shields. We are very pleased with how well received the appearance tab has been, but adding that option for weapons and shields opens up the doors to many problems that make it prohibitive to consider as anything other than a long time project, and we don't have room on the plate for something of that nature right now.

Will PVP characters ever be allowed to transfer to non-PVP servers? What are SOE's future plans to further develop the PvP servers? As it stands raid gear is better than PvP gear, which forces many pvper's to raid to be able to compete with the raiding guilds. Are there any plans to merge the PvP servers to help with the population issues?

That's a fast blast of questions all over the PvP range! There are no current plans to allow PvP characters to transfer to non-PvP servers. The character records for PvP and PvE characters have radical differences between them, making any change of a large scale technically difficult.


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