Blizzard has seemingly been slowly but surely making a deliberate move towards giving magical damage for all classes, which is really starting to skew the survivability capabilities of certain classes about
wow gold. For example, at level 70, although paladin (and obviously druid as well) survivability was incredibly high partially because damage was a lot lower, it was also high because the viable melee/ranged classes (warrior/rogue/hunter) had no spell damage attacks. It was pure physical damage and as a paladin I was sporting something like 60% damage mitigation because of my plate armor about
wow gold.
In WOTLK hunters got explosive shot, a fire damage attack on a 6 second cooldown in the survivability tree. As many people know, hunter damage along with the TnT stun was a constant target by protesters on the pvp/hunter forums.
Of course we cannot forget about retribution paladins, who although have been a terrible specc through all of 60 and 70, have been very successful and obscene in arena at level 80. And, as many people can assume where I am going with all of this, they also have a lot of magical damage, which cannot be mitigated.