WoW: Druid Restoration Guide, Part Two
Rebirth
Mana Cost: 68% of base mana
Casting Time: 2 seconds
Target: Dead Friendly
Range: 30 yards
Cooldown: 20 minutes
Special: Can be cast in combat
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Acquisition, Reagent Cost and Effect Table
Level |
Reagent |
Effect |
20
|
Maple Seed
|
Resurrect with 400 health and 700 mana
|
30
|
Stranglethorn Seed
|
Resurrect with 750 health and 1200 mana
|
40
|
Ashwood Seed
|
Resurrect with 1100 health and 1700 mana
|
50
|
Hornbeam Seed
|
Resurrect with 1600 health and 2200 mana
|
60
|
Ironwood Seed
|
Resurrect with 2200 health and 2800 mana
|
69
|
Flintweed Seed
|
Resurrect with 3200 health and 3200 mana
|
79
|
Starleaf Seed
|
Resurrect with 6400 health and 4700 mana
|
A raid¡¯s second chance. You can bring back tanks and healers with this resurrect even if you¡¯re in combat. Druids now have a second resurrect that¡¯s non-combat like Priests, Shamans and Paladins, but they¡¯re still one of the few classes that can resurrect party members in combat. Keep this hotkeyed.
Regrowth
Casting Time: 2 seconds
Range: 40 yards
Target: Friendly
Duration: 21 seconds
Acquisition, Mana Cost and Effect Table
Level |
Mana Cost |
Effect |
12
|
33% of base mana
|
84 ¨C 98 healing + 98 over-time healing
|
18
|
33% of base mana
|
164 ¨C 188 healing + 175 over-time healing
|
24
|
33% of base mana
|
240 ¨C 274 healing + 259 over-time healing
|
30
|
33% of base mana
|
318 ¨C 360 healing + 343 over-time healing
|
26
|
33% of base mana
|
405 ¨C 457 healing + 427 over-time healing
|
42
|
33% of base mana
|
511 ¨C 575 healing + 546 over-time healing
|
48
|
33% of base mana
|
646 ¨C 724 healing + 686 over-time healing
|
54
|
33% of base mana
|
809 ¨C 905 healing + 861 over-time healing
|
60
|
33% of base mana
|
1003 ¨C 1119 healing + 1064 over-time healing
|
65
|
29% of base mana
|
31215 ¨C 1355 healing + 1274 over-time healing
|
71
|
29% of base mana
|
1710 ¨C 1908 healing + 1792 over-time healing
|
77
|
33% of base mana
|
2234 ¨C 2494 healing + 2345 over-time healing
|
Even if the difference between Healing Touch¡¯s and Regrowth¡¯s mana cost is 5% in the early and middle game, chances are that you¡¯ll be able to cast Regrowth at least one more time compared to Healing Touch. And with monsters pounding on you, it¡¯s better to wait 3 seconds because of damage delay to Regrowth than 5-6 seconds to Healing Touch.
Revive
Mana Cost: 72% of base mana
Casting Time: 10 seconds
Range: 30 yards
Target: Dead Friendly
Special: Cannot be cast in combat
Acquisition and Effect Table
Level |
Effect |
12
|
Resurrect target with 65 health and 120 mana
|
24
|
Resurrect target with 150 health and 260 mana
|
36
|
Resurrect target with 250 health and 420 mana
|
48
|
Resurrect target with 400 health and 600 mana
|
60
|
Resurrect target with 600 health and 800 mana
|
69
|
Resurrect target with 840 health and 890 mana
|
80
|
Resurrect target with 1800 health and 1365 mana
|
And now Druids aren¡¯t sitting in the back of the resurrection train! Now they can resurrect players the minute they fall out of combat, expanding the number of classes that players would be more willing to take on a raid where resurrect-capable healers are absolutely necessary.
Yes, yes, this Druid can save you both. Stop asking her to decide.
Swiftmend
Acquisition Requirement: 5 points in Gift of Nature, 30 points in Restoration Talents, 1 point in Swiftmend Talent
Mana Cost: 16% of base mana
Casting Time: Instant
Range: 40 yards
Target: Friendly
Cooldown: 15 seconds
Acquisition and Effect Table
Level |
Effect |
40
|
Consumes a Rejuvenation or Regrowth effect on the target, healing an amount equal to their over-time heal
|
Swiftmend is one of the few options you have for healing your target instantly. It¡¯s cheap and effective, but will only consume Rejuvenation OR Regrowth, so don¡¯t get any ideas about the programming behind this one. For best utilization in emergencies, Regrowth and Swiftmend work best. However, if you have time, let the timers for Rejuvenation or Regrowth to run out before you cast Swiftmend. There¡¯s no difference in the healing done by a fresh Rejuvenation or Regrowth and nearly-expired Rejuvenation or Regrowth.
Tranquility
Casting Time: Channeled
Range: 30 yards
Target: Area of Effect, Friendly
Duration: 8 seconds
Cooldown: 10 minutes
Acquisition, Mana Cost and Effect Table
Level |
Mana Cost |
Effect |
30
|
78% of base mana
|
351 healing every 2 seconds
|
40
|
78% of base mana
|
515 healing every 2 seconds
|
50
|
78% of base mana
|
765 healing every 2 seconds
|
60
|
78% of base mana
|
1097 healing every 2 seconds
|
70
|
70% of base mana
|
1518 healing every 2 seconds
|
75
|
70% of base mana
|
2598 healing every 2 seconds
|
12
|
70% of base mana
|
3035 healing every 2 seconds
|
The cost of this spell is much higher than its mana cost belies. Without the talent points, using this spell to save your raid means you¡¯re most likely going to be the target and drop dead in the next few seconds. If you want the maximum effect without the interrupts, cast Barkskin before Tranquility.
Tree of Life Form
Acquisition Requirement: 40 points in Restoration Talents, 5 points in Empowered Rejuvenation Talent, 1 point in Tree of Life Talent
Mana Cost: 28% of base mana
Casting Time: Instant
Range: Self
Special: Frees caster of Polymorph and Movement Impairing Effects. You can only cast Restoration, Innervate and Barkskin spells.
Acquisition and Effect Table
Level |
Effect |
50
|
6% healing increase for all party and raid members within 45 yards, -20% mana cost for healing-over-time spells
|
If you¡¯re a Restoration Druid, you¡¯ve got to be a walking tree too. The bonuses provided by the Tree of Life will be felt even with lower-powered healers. Since you¡¯ll be a Restoration Druid, you won¡¯t really have to think much about your spells in the other schools.
Restoration Druids are renowned for blending in with their environment.
Wild Growth
Acquisition Requirement: 50 points in Restoration Talents, 1 point in Tree of Life Talent
Casting Time: Instant
Range: 40 yards from caster, 15 yards from target
Target: Area of Effect, 5 Friendly Party/Raid Members
Duration: 7 seconds
Special: High healing amount at start that lowers throughout duration
Acquisition, Mana Cost and Effect Table
Level |
Mana Cost |
Effect |
60
|
26% of base mana
|
686 healing over 7 seconds
|
70
|
23% of base mana
|
861 healing over 7 seconds
|
75
|
23% of base mana
|
1239 healing over 7 seconds
|
80
|
23% of base mana
|
1442 healing over 7 seconds
|
It¡¯s another area-heal-over-time spell, but does not require the caster to be within the center of that healing area. While Tranquility has higher health regeneration, the Druid still needs to have party members in range and must channel that healing spell, whereas Wild Growth can be casted and not be given a second glance.