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Played a dozen or so games as the RMP and so far have not noticed the overkill nerf. CS -> mutilate -> KS -> mutilate -> mutilate -> CB evis is very doable in a 9 second stun.wow gold Shindo-kun complained a lot about CS->mutilate->CB evis->mutilate->mutilate, but you only need 6.5 seconds's worth of energy (130+13*6.5=215 energy) to do this combo without focus attack procs, compared to 5 seconds from the old overkill. I am sure you can notice this very easily in double DPS teams (like Shindo's rogue/warlock), but as RMP I didn't really feel it in WoW. The DK arena glove nerf is very noticeable. Shorter duration on freedom I didn't really notice, but I played with a priest so it is rare for freedom to last full duration.wow gold Still, sometimes your priest is under too much pressure to dispel, especially when the target also has druid HOTs. 4 second shorter freedom allows your mage to start his shatter combo 4 seconds earlier in WoW. Warrior is also a little easier to control with the charge nerf. Rogue/priest regained the top comp status on SK-100 2v2, hopefully we can keep it up! Players can speak to NPC without any WoW Gold. But apparently Versica, the mage of Bilian's RMP is capable of shutting all three of them down. When we fought Veex's TSG we can sometimes survive until phase 3, when their offensive CDs are down and diminishing return on our CCs are coming back up. But eventually DK gets our priest to 50%, warrior intercepts over and lands just one MS, DK follows up with a strangulate, and it is over.wow gold Other than better burst coordinations and target swaps, 3.1.3 also brings nerfs to all three classes in Warrior/DK/Paladin, which seemed to have tilted this match-up in RMP's favor.tournament settings. |
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