Bruce: I was asked a lot of questions about Mission Architect. They were a lot of good questions, but I don't think it's really appropriate for me to answer them, since Hero 1 has been doing the design work on that feature. So I'm going to concentrate on answering other things.
Question from Neuronia - When you script missions, is there a 'standard script' for various mission objectives that you can 'cut and paste' or does each mission require individual tweaking?
Bruce: We have standard mission objectives built into our mission template; Wow Gold Kaufen we can select which of them (and how many of them) we want to use when designing a mission. We can also do quite a bit with custom spawn definitions and scripts to make interesting things happen. That takes more coh influence work than just using the stuff that's in the template, but lets us really fiddle with the mission setup and design.
Question from Lady_Sadako - With the Mission Architect coming in Issue 13, the bar of player expectation from the Devs is going to be raised, because we'll be able to see how the basic missions are done. We won't be able to go into some of the old missions any more without thinking 'Map type: Warehouse, Enemy Group: Council, Mission Type: Boss Defeat... hey, I could have written this myself!'