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WoW Blue Post

Everyday there will be numbers of blue posts covering the daily updates and changes ranging from the bugs,WOW GOLD  raids, professions, classes and so on. Now let's go through today's updates, quoted, one by one.
Raid Bug
Circle of Healing / Wild Growth prevented by Vortex
Recently there is a bug which will cause the Circle of Healing and Wild Growth's inability to find targets in Vortex. It was not our intent that these heals be prevented during Vortex (beyond the nerf we already made to prevent them from being spammed).
Developers promised to fix this in the next couple of days.
Raid and UI Design
Disappearance of groups in raids
Our long-term goal is to get rid of the notion of groups within a raid. We want players to be able to organize their UI however they want -- by class, by role, alphabetically or whatever. With the overhaul to the buff / debuff system we made a lot of progress towards this goal, but that left us with a few awkward reasons to still put certain players together.
From a high-level, the design is to be in a group. WOW GOLD That group can have 5, 10 or 25 max players depending on the content. There shouldn't be a (weird) notion of being in both a 5 player and 25 player groups at the same time. Imagine for a 25-player raid that the UI just shows 25 players.
Bigger isn't always better!
We should be reassured that the dude who takes the most damage is not the best tank. The best tank is the person who takes the least damage while still locking the mobs onto them quickly and thoroughly. Standing in the fire is not the sign of a good tank. Ignoring your Shield Block or Barkskin is not the sign of a good tank.
A healer who heals mostly themselves, overheals a lot, runs out of mana, needs to borrow candles, forgets to cleanse and lets the tank die is not a good healer, even if they have the highest number.
The damage-dealer who tops the chart, but pulls aggro, stands in the fire, breaks CC, and argues with all of your strategies is probably not the guy you want in your raid.
But all other things being equal, higher numbers in damage and healing are still better and do have a strong correlation to player gear and skill.
Mana Pool
The problem is that there should not be infinite mana classes currently in the game. You should not run OOM every single fight (if you play well). But you should not be able to ignore it either.
For what it's worth, Resto shamans are often listed as the healer that can run out of mana. Paladins, WOW GOLD priests and druids should ideally play a lot more like that. They do seem to run OOM in PvP, but not really in PvE.
[US] Free Character Moves
Free character moves to Scilla are now closed. Free moves to Winterhoof will be closing today at 5:00 p.m. PST.
Classes have also gone through various updates and changes as referring to their abilities and spells. We can now have a brief overview of them.


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