First, when the mission began, each group (three / group) into the respective regions, the total is divided into four regions, it is proposed at 1,3,4 points each equipped with
A career soldier, 2 o'clock because there is two monks regional department of natural disasters skate positive it is very difficult to break through, so to avoid their
Confrontation, and other room to rescue his teammates.
Note: Since each region has a body guardKarner, each region over its will, so each room
The soldiers first body to avoid direct contacts withKarnerto determine their own good teammate and to maintain a certain distance, the first near-chingKarner
Small strange, you can open the gate to his own room, and then killKarnerbody, and other teammates the convergence of the room.
Two, when twelve people after merging into the 5 o'clock region, it is necessary to slowly Bell Asia mulberry clearance light of all the followers, then the elimination of the card front
Nasse body in order to remove the region of drowsiness will.
Three, the gate is closed, then the courage to sacrifice required to select five of his teammates go five transmission channels to open the gate to stand Department.
Tip: This is usually five people certainly want to sacrifice time, but can use assassin skills [regression] closed at the moment has been moved to
Enter the gate of the teammates who can reduce the number of sacrifices.
Four, and the remaining seven people entered the gate within the touch region 6:00 enemies were exiled after the transmission channel will be poured out of many dry stream Dream evil spirit , when
Five people near the gate ready to sacrifice after sacrifice from the other side of the gate put seven people died to save five teammates return to their side,
Life skills must be saved. Twelve people then eradication 6:00 regional enemy.
Friday, 7:00 to enter the region, because this area over the destruction of the will, if the positive red and will have a significant loss, it is proposed to erect at the door here
Fighters wall by a soldier in batches to attract the enemies of this area induced, and finally at the eradication of this region of the bodyKarner.
Six, 8:00 arrival area, the shadow looming over this region will, when you enter this region, Central icicle burst, there is a huge
Large objects: 28 of Bell Asia mulberry, pay attention to tens of millions to be careful, its very high attack, and when you attack renewable jellyfish, it will
The release of a fatal blow to the eradication of you, the best roadAlong wall.
Seven, arrive 9:00 region, this area over the will of the Scorpion, in batches so want to clear this area of the enemy, for their own dredge a Road
Road, then the elimination of this regionKarnerbody
Tip: pay attention to your radar white circle not to encounter the enemy red dot, so you could have been avoided in this area will be the impact of
Eight, 11 o'clock arrival area, this fear will plague the region, but also Being attacked front and rear, so you can at 10 o'clock position of defense architecture
Be resolved before the enemy behind the attack, and then move forward.
9, when the elimination of the bridge after 10 o'clock regionKarnerneed to re-focus after the body, because you are about to enter the depths of dark (12:00 regional)
This phantom will plague the region, which has many magic-based dry Dream evil spirit , must be cautious
Ten, 13 o'clock arrival area, overshadowed by the decline of this region will, here has many depths of the ghost
11, 14 o'clock arrival area, a depression over this region will dry stream will continue to gush Dream evil spirit such as the enemy, so the road to steady
Forward to avoid the formation of the long pull, was all broken up.
Twelve, and finally to the end of the abyss -Karnernests (15 o'clock region), the region covering the nightmare willKarnerold
Nest, as the abyss of ultimate BOSS, it has a strong ability to attack and asylum. And it laid an ambush around the countless dead
Flow and the depths of the ghost Dream evil spirit .
Tip:Karnerattack to a certain amount of blood will not be able to cause injury to their only downKarnerwill achieve its continuing
Injury, but when you knockKarneralso will be poured out of 10 dry nightmare, if not fully prepare well,
Most likely will eliminate Mission.
Special skillsKarnerBOSS
Nightmare asylum: Gain Magic. Sustained 10 seconds, the enemy's attack will have 50% chance of being [avoid] the enemy's objectives and
Magic will play 50% chance of failure. If the nightmare of asylum at the end of effective period of time, lifeKarnerwas 1000.
Speed Demon: Gain Magic. 30 second, when the close attack, there is 100% probability of causing two injuries.
Karnerplay one
1. First of all ranks must be equipped with a war / thorn occupation, with reunification, and then designated sentinel teammates, stand the left side of the nest, such asKarner
COME dashed after him the location of stuck let teammates downKarnerelement first, then followed himselfKarnerdown once, the total
Knocked down a total of 2 times, 20 appear to be directly dry nightmare and immediately return to the team around quickly.
2. To be repaired after the war / thorn lap Wai start all 20 dry nightmare, many try several times until the perfect nightmare for all the temptation to
The far left.
3. Everything is ready, and all to the right, with bowKarnerlure to the right, and then stuck it directly to destroy it.
Karnerplay two
1. First of all, the soldiers standing on the central nest. Automatic loss of blood to the half after the Qana event to beat Ben Ben's washed up fighters, and the remaining two soldiers
Go card bit
2.Karnerwhen the 20% loss of blood after the first knockdown. From one of the soldiers responsible for a knockout (required countdown to the other players reportedly ready)
Give birth to 10 magic-type nightmare, this time the soldiers do not move, continue to get stuckKarner, Yuan / magic and curse around to the bottom of Undead
Fight, elements in the attack at the same time has been required the removal of non-stopKarnergain, undead soldiers received after the countdown to the start of an ambush
To curse the enemy attacks, assist the soldiers up the Wai-ching Small strange
3. Hid behind are a little too dangerous. However, with the elements to remember Necromancer / MeKarnerstanding outside the white circle to avoid being knocked down by the post
Small strangefound that elements of the elimination ofKarnerwill gain 50% chance of failure. Other tens of millions of people around to help not to fight, the element is not
Want to use to make strange scattered skills, such as flame storm, so as to avoid dispersion Small strange.
4. Repeat the above steps can be 4 times. 2nd at 60% strength afterKarnerdown by an assassin type are a nightmare. Soldiers will be
Great harm, Necromancer remember let the shadow of evil spirits possessed + + debilitating fear of blood to reduce the burden of soldiers. If when the soldiers do not die
Nervous immediate resurrection just fine.
5.Karnerphysical 3rd down 40% after it are the depths of the ghost, playing an assassin type game with the same nightmare, the last
20% of manual down completely after the enemy is mixed. After each down 10 monster will appear.
Remarks:Karnerknocked down by the strange look are the types of blood volume (80% 60% 40% 20%), when to limit the amount of blood, then attacks
Can not cause injury, then knocked down on the need to continue to cause injuryKarner. Knock it out each time after the monster is not
The same. Illusion not eliminate the gain because there is 50% probability of failure. Yuan / Magic more energy, it can eliminate
The number of many more.
Strategy tips:
1, the best fighters to use bows and arrows, or use clever techniques to blame the sub-primers
2, in this mission in the fighters try to pay attention to cards, and soldiers are not the main hand attack, just people Builds wall (human shields), attacks are elements
Occupational groups, such as attacking duties, as long as you avoid the enemies after you hurt other cloth a Department of Occupational
3, all the monks and the Undead Indemnity blood will stay free from the impact of regional groups to carry out non-stop treatment to ensure access to nests by
Will affect the team.
4, many with a hammer warrior shields add blood to his body, the card places to improve their own defense.
Green fellKarnerWu
Name
Ax AxKarnerone-hand dropKarnerAx
Sharps injuries: 6 - 28 (required: ax Department of specialized 9)
Damage +15% (when life is higher than 50%)
Armor penetration +20% (engines rate: 20%)
+30 Life
One hand
The giant hammerKarner
Hammer fallingKarnerhands of the giant hammer
Blunt injuries: 19 - 35 (required: Hammer, Department of specialists 9)
Damage +15% (when life is higher than 50%)
Armor penetration +20% (initiated probability: 20%)
+30 Life
Hands
Karnersharp knife
One-handed sword sharp knife fallingKarner
Sharps injuries: 15 - 22 (required: Sword specialization line 9)
Damage +15% (when life is higher than 50%)
Armor penetration +20% (initiated probability: 20%)
+30 Life
One hand