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Guild Wars-The New Campaign Is Truly an Assassin-nation |
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The makers of MMOs are challenged to balance on a razor blade in an attempt to please two groups: loner types who like to play by themselves or in small groups, questing against A.I. baddies and striving to complete goals; and Quake-bred, bloodthirsty competitors who'd rather brawl against real people with human team/clan/guild mates by their sides. Guild Wars, the MMO famous for starting the no-monthly-fee trend, is one of the few games that got it right for both types of gamers. It did so by featuring a deep PVE element driven by scores of missions and quests, and also incredible, multiflavored PVP that let players organize into guilds or simply jump onto randomly assigned teams and partake in a smack down. Guild Wars Gold Factions, the new module, was destined to either improve upon that tightrope of something-for-everyone game play -- or ruin it about Guild Wars Gold. It turns out there was nothing to be worried about. guild wars gold Arena Net filled this incredible expansion -- err, mission pack -- er, full game -- or whatever it qualifies as -- with a massive and beautiful continent full of adventure, arenas, new weapons, new armor, new monsters, a new story line and two new character classes. As an add-on to the original GW it soars, ready to offer seasoned players all kinds of treats, and as a complete game for GW noobs it absolutely rocks. It features tutorials built into the main quest and more missions and sub quests than you can shake a stick, sword, or pair of daggers at. |
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