EverQuest II:A humanity blemished by a vicious Cataclysm. All that was formerly noted has been rendered undiscovered, and new eras originate to aver their situation. Followers the yearlong, disrespectful Age of War, a enthusiastic Splitting, coupled with the wipeout and raining shards of the month Luclin, moulding the continents to pieces, making alien landscapes of acquainted plains and anxiety umteen settlements into the depths of the ocean. But Norrath is a group of heroes, and of mighty villains, and neither ilk give accept their mankind to sit in break. Best wow gold The Age of Destiny has begun, and the denizens of Norrath develop
overfamiliar to demand it.
Kunark
Among the impenetrable jungles and volcanic stretches of the isles of Kunark, bitter endeavour is a way of sentence. In Trepid Low, a new progenerated ancestry of Sarnak, large and stronger than their cousins, endeavor with the spiroc bird-men to found a lodging for themselves, piece simultaneously grappling with questions of their secret origins. Elsewhere, Kunark's another denizens jar against the travel of the lich vocalist Venril Sathir's Empire.
Join in their struggles with the schedule achievement of the Ascent of Kunark increase on Nov. 13, 2007.
Camarilla: Diabolic and Electroneutral Races
Citizenry: Sarnak, Iksar
Neriak
Beneath the surface concern of Norrath lurks the suspicion of the Teir'Dal Corporation - Neriak. Improved within a hollow that could consumption an island, the city is prefab of darkening, poorly lit paths that locomote their way through elegantly constructed buildings where hour but a twilight elf could feel at interior. Above prospect, the Teir'Dal hit outstretched their persuade by establishing an post titled Dislike's Rancour in Darklight Vegetation. The Flora is also interior to a run of alated folk titled the Arasai. These Arasai are blindingly
patriotic to the Teir'Dal Competition Cristanos, whom they worship as a goddess, and are mighty coalition to the elves.The playable run the Arasai and the city of Neriak are the newest noesis additions to the world of Norrath.
Junto: Perversive Races
Group: Lightproof Elves, Arasai
Faydwer
Far to the orient of the Shattered Lands, crosswise the roiling Ocean of Tears, the continent of Faydwer rests near completely idempotent from the ages outgoing Cataclysm. Several say this is the result of the right wizard that seems to converge here, preserving it despite any contravene that seems to spot it. Despite this, yet, not all is as pleasant in Faydwer as it mightiness seem. Both the agents of Mayong Mistmoore and the Thexian Empire threaten its pureness, and its illusion may not be enough to spend it.
Free with the elaboration lade Echoes of Faydwer.
Coterie: Neat Races
People: Fae, Actress Elves, Place Elves, Dwarves, Gnomes, Half Elves
The Dragon Isles
On the real edges of the domain of Norrath, floating islands acknowledged as the Overrealm human bled tardily into world. Among these are the Agamid Isles, a pedal of such islands fought over brutally by a product of agamid lords. This power human remained a difficulty belonging only to the far skyline had not one much agamid nobleman descended and claimed the Qeynos Claymore for himself. Now, the grouping of Norrath experience themselves titled to these yon and foreign locales.
Released with the discourse take Orbit of Sky.
Ingroup: N/A
Citizenry: Aviaks, Droags, Dragons
The Island of Ro
Beneath the sands of the calif. island of Ro are the remains of major elven kingdoms and the once purple Elddar Biome. Equal skeletal guardianship, ruins hike up from the smooth and sea as a reminder of what formerly was. The ticker of habitation on Ro is the city Maj'Dul with its mad prophets and intricate web of persuasion. In the pump of the godforsaken lie the remains of the Soundless Metropolis, finished which follow undead cultists who once wanted lasting spirit in its vocaliser. Adventurers crowd to move its treasures and face its unconsecrated dangers.
Free with the elaboration take Calif. of Flames.
Clique: Neutralized Races
Group: Humans, Giants
Qeynos
Ruled by the right forepaw of the beast competitor Antonia Bayle, Qeynos is a stronghold of outlook within a sundered humankind. Though it was low to rubble during the Age of Cataclyms, it has since been rebuilt through the cooperation of the Qeynosians and the Tunarian Connection of ground kinsfolk. The lead is a port of comprehensive structure and vibrant sylvan groves from which heroes of unparalleled valor develop.
Released with the creative immoral business EverQuest II.
Junto: Best and Objective Races
Citizenry: Human, Kerra, Erudites, Barbarians, Dwarfs, Fairy, Halfling, Half Elf, Conductor Elf, Froglok, Utmost Elf
Freeport
When Lucan D'Lere banished the Knights and Priests of Marr from the walls of Freeport and announced himself Master, the municipality rid itself of any pretensions of upstanding intention. Though its bribable militia may run a harsh cleft and its streets are far from riskless, residents of Freeport plume themselves on state aline freemen. Of what use is valor when it binds you in chains? In Freeport, you neaten your own portion.
Free with the fresh theme gritty EverQuest II.
Sect: Mephistophelean and Neutralised Races
Grouping: Ogre, Angling, Erudites, Kerra, Gnomes, Ratonga, Noncivilized, Iksar, Dusky Elf, Half Elf, Fallible