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WoW Gold-New System Better Than Old Interview with Ensidia PvE |
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Back in the middle of Season 5, Blizzard felt it necessary to change how the arena system has been working for four previous seasons now, and more recently in season 6, inflated ratings to tremendous proportions that now also expand into the 3v3 and 5v5 brackets. It's been almost a full season since these changes were implemented now, but was it really a change for the better? Overall, wow gold I think that the theory behind have a matchmaking rating is a good one, so that a freshly created team can climb to their "intended" ratings faster, but the other concepts with the system are very flawed. Take, for instance, someone wishing to try out a different comp or partner, and one of them has an extremely high MMR while the other has a low one. Every loss that the team incurs would drop the MMR of the high rated player by a large amount, so much so that if he wanted to go back to his old partner or a comp that they're more familiar with, that he's potentially gimped his MMR and ability to play the higher rated teams of WoW Gold. Moreover, the other reason why I see the current system as flawed is primarily because it is not a sum-zero based system. In the old system from seasons 1 through 4, any points won were equal to points lost by the opposing team and obviously vice versa. With that aspect of the system being removed, it seems to have diminished the risk: reward portion of arena. It's hardly a risk to spam games currently when you're in the top 10 of a battle group because as long as you break 60% win ratio or so, you'll usually come out positive in rating unless you're the 1-3 teams in the battle group. In previous seasons, almost every rank 1 team had an extremely high win ratio, particularly in 2v2, because you simply had to in order to be there. This season, it's not uncommon at all for a team to be rank 1 with 60-65% win rate. Buying cheaper WoW Gold is not an easy job. This will also continue to be a problem in the future, particularly at the beginning of a season. With the way teams and MMR work, when everyone is spamming games to climb up from their original 0 team rating, at the beginning of a season, all the 2700+ kids that ran op comps or dodged for last-minute Gladiator will be matched up against the other "good" teams and farming to an end-of-season rank 1 title in the first week of arena is an entirely realistic possibility, as you can you see with Billian's 2v2 that hasn't queued in about 2 months. Aside from super inflated ratings, there's also the real possibility of teams eventually hitting the 3000 rating cap rather easily now and obviously having multiple teams there would obviously pose problems. When I tried to get an official response on this, Kalgan stated the following: There isn¡¯t a higher cap, wow gold but its working as expected because having a high mmr makes it much easier to gain rating quickly than under the old elo system. We¡¯ll probably slow it down some next season though; I agree it¡¯s a bit fast for high-rated players (although the new speed feels really good for everyone below 1800 or so). This leaves a little hope, but not too much. I really wish they would just go back to the sum-zero system but I guess that would be too anti-casual for them at this point. |
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