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World of Warcraft-Sa Man is bandits and thieves partner 3V3 combat section

 

Before writing this article, I must thank Taiwan compatriots Allenhead, he and I and my members shared the precious

experience. These two day of I am fighting together with him, daytime and the night, we hit, is spurted down, hits again.
¡¡¡¡We in defeat absorb experience, and grows. Thanks Allen, let me feel the native place compatriot's warmth in the remote

TR server.

¡¡¡¡I completed that to win 100 achievements, unconscious, two days passed by. I thought that I already saw surpasses half of

3V3 combinations, I used Sa Man, pastor, knight these three occupations to take thief's method auxiliary separately.

¡¡¡¡These two day of we have by a troop company are spurted 20 experiences, also has defeats the Taiwan clothing first three

corps continuously the experience, below shares some experiences with everybody.

¡¡¡¡Says honestly, in all attempt's combination, I, Jokie also had the small red composition thief law herd was still most

convenient, but met time certain troops, pastor appeared very frail, moreover because of the thief law herd in the very long

recent unpopularity, how caused more troops to be very clear to face the thief law herd.

¡¡¡¡All these are the disadvantage factor, the tactical coordination aspect is not also big with 70 level of situation

differences, therefore I do not want excessively to discuss this combination.

¡¡¡¡I want to chat Allen to take to us thief law Sa as well as the thief hunt for Sa. Allen is also first time plays the

thief law Sa's combination, he is the thief hunts for Sa in the Taiwan clothing's troop, projects on the quite good score,

before this and me, judges ¡°the bandits and thieves do not belong to the kitchen knife team¡± probably somewhat to

contradict, but he introduced to me many experiences, later will again say.

¡¡¡¡First discusses thief law Sa.

¡¡¡¡Because Jokie is the barbarism which attains with this combination, therefore he understood regarding this, this

combination is also the combination which has in the world big game sees, therefore definitely has the reason which it

exists.

¡¡¡¡As soon as thief law Sa's striking power extreme, the bloodthirsty opens, kills one Man Xue DK which is struck by the

kidney only to need a counter-system, but its weakness and the merit are similarly obvious, usually enters the battle of

attrition is the defeat. The following introduction accepts a challenge the force combination method which I meet.

¡¡¡¡Painful technique/element Sa/rides sacredly. This combination is the painful technique/milk Sa master group's

entertainment lineup which probably Taiwan is listed first, but is still intrepid. We first time run into them the time is

killed completely by the second, after I has opened frightened the deceased person's soul will, even without enough time am

also pressed fight master to die.

¡¡¡¡This combination's weakness is they and the non-deceleration skill, must therefore use this point fully, when the bandits

and thieves are attacked, must favor the Sa Man focal point, grasps biggest DPS the time to operate the cape, and vanishes.

The patience waited for that opposite party CC chain finished.

¡¡¡¡The element Sa's shock-wave will infiltrate the bandits and thieves a very not good position, this time will hand over

first to sprint and to vanish, the 2nd crisis will be the CC chain which will control, Sa Man and the master simultaneously

controls our Sa to be full.

¡¡¡¡If this does not hide is the non solution, the list treatment facing such silence and the interruption, any DPS must die

without doubt (this combination place of force), bandits and thieves cape vanishing, waited for that the silence the

conclusion, sprinkled with master also needs to pay attention to the position to maintain life, otherwise an extension fire

hit everybody is dies.

¡¡¡¡Hides the 2nd wave, the master has been possible to wipe out. The matters needing attention are Sa Manyao help the

bandits and thieves to break the master, master control the knight, element Sa put him to rub casually. Finally kills when

the master Sa helps master completely the monster technique knight.

¡¡¡¡The wild war/painful technique/rides sacredly. Many people said that the soldier is not good, but this combination is

really very strong, has puzzled us for a long time, the wild war is probably only one can fall the treatment in short time

Shan Tiaogan DPS.

¡¡¡¡Therefore the soldier traces in our three person's any, unusual loves (me to fall by an interception second several

times). Hits this combination to pursue the master is good difficult, because treats the pressure which faces to be too big,

the free blessing and under the law transmission skill, the soldier hits bandits and thieves several to break the muscle

again, wants to overtake the master is rivers of blood simply.

¡¡¡¡Afterward I asked that Jokie must consider hits the soldier directly, in fact this means are the most feasible means.

Opening the stuffy knight to hit one round the master, the blinding monster technique coordination lets the knight hand over

directly invincibly, had finished after invincibly, master strong controls the knight, erupts the soldier.

¡¡¡¡What victory and defeat is really a flash, because the bandits and thieves this time could also not support are too long,

was sure to remember that the critical moment the disassemblage, should better be able to let the soldier not be able to open

the shield wall.

¡¡¡¡Thief law herd. Hits the classics the thief law herd to have the difficulty, possible, because I meet on TR the match is

very strong, moreover I have been going against 300-500 detentions. Everybody likes killing the bandits and thieves.

¡¡¡¡But although I have the confidence to the bandits and thieves civil war, what a pity the detention not bountiful person,

the civil war really hits (majority of responsibilities in me), therefore our choice hits pastor, winning rate is quite high.

As soon as heroic opens, a pair of hand also is really controls Jokie taking advantage of opposite party master, much less

also has the totem disturbance.

¡¡¡¡Although will kill the treatment to hit many opposite parties to have the protection, but was still I thought that most

suited the thief law Sa's tactic.

¡¡¡¡DK/hunter/knight. What hunter in 80 sports arenas is really ......I think only then to realize truly the human can

describe. I have did not know how many time Man Xue falls in a sanction by the hunter second, but wants in this combination

to overtake the hunter is absolutely impossible. Then attacks DK.

¡¡¡¡In fact is the very difficult competition, but we have won many times. Controls completely using master and the Sa

critical moment to knight's, does DK. Can be safe the hand is victory half, suggested that the going hunting person, DK will

open some skills to carry off generally the first bandits and thieves, this time will transfer fire DK to be possible to

avoid many contingencies.

¡¡¡¡After fact the knight has not had the skill, is controlled by thief law Sa dies, but earlier period DPS really good

difficult anti-to live, self-preservation consciousness must be very strong, avoids stepping on the trap as far as possible,

TNT really too ......My experience is, we can wipe out DK smoothly frequently.

¡¡¡¡Will also be hunted occasionally for rides two dozens of three dumping tray, the impression most profound one time will

be we will massacre when DK already emptied blue, the hunter instantaneous will project on me the red blood, but after I will

run up to the pillar difficultly, Allen hit one to entrap, then he is killed unexpectedly in 3 seconds.

¡¡¡¡However was also precisely these experiences lets me also have the confidence to set up a thief to hunt for Sa's

combination, had the hunter, bandits and thieves' pressure small many.

¡¡¡¡The DK/painful technique/rides sacredly. This combination is really very popular, but I thought but actually very good

hits. Possible because of ice law regarding DK limit, felt that DK will not have many attentions to place the bandits and

thieves aspect, will therefore hit master's feeling to be very also smooth. We have met very many this combinations, won

basically.

¡¡¡¡Hunts for/painful technique/milk Sa. Possible because is the name brand combination (the BG9 high-end combination? ) the

reason, this lineup we also saw many times. In fact hunts for/the technique troop difficult to hit well, perhaps has the

suitable restraint regarding the DK combination, but the bandits and thieves also calculate many, hits the master, the

earlier period controls the hunter, later period controls Sa to be full.

¡¡¡¡Blinding treats as breaks is full for Sa, after oneself Sa Man pays attention helps breaks the master group to fear Shan

Kong. May consider hits Sa to be full, grasps he does not have badge's time, opposite party dog with our Sa Manshi, a wave

eruption takes down.

¡¡¡¡Hunts for/the painful technique/to ride sacredly. This combination, speaks us to hit honestly. We win some competitions

hit the knight directly, after leaving invincibly, controls kills the master or looked that the situation continues to hit

the knight. However loses more somewhat, always thought that the collection firepower quantity is poor, estimated the first

edition injured us to win.

¡¡¡¡Certainly in TR PVE equips insufficient is also an aspect. Allen has taught my some things is, although the bandits and

thieves had been very already crisp, but must support the output, toughness about 500 on OK, DPS imbalance explosive force.

¡¡¡¡The painful technique/discipline herd/rides sacredly. The classical established brand combination, our fighting method

will be attacks the master, pastor will burn Sa Manlan, but finally everybody, although quite not blue, may control the

knight to do the master.

¡¡¡¡The Sa Man monster technique regarding master's troop is a very big support, with is really very strong, present's

monster technique probably still needed some BUFF to be able to be good enough.

¡¡¡¡The thief/law/accumulates merit. This combination was probably most restrains the thief law Sa's combination, we have

been spurted probably continuously more than 20 fields, one time has not won. Afterward I think carefully, day, this

combination simply our gram insane ......

¡¡¡¡We could not solve the black magic, Germany for me a demon fire, then means that I did not have the evanishment

opportunity again except the cape, but caught a chill, the winding, changed a sheep, blinding, might control me. My cape and

the badge very quick will hand over.

¡¡¡¡In turn looks at them, Germany does not fear the sheep, the German law can solve curses, the monster technique is also

useless, could not control completely. So long as they hit Sa to control me completely first, then hits me to control Sa to

be full. Real non solution. This is a combination which probably thief law Sa Zui fears.

¡¡¡¡Thanks Allen once more help and the instruction. Tomorrow I will strive for to hit some thieves to hunt for Sa's

competition again, has a look at the skill that receives little attention combination which Allen will excel to be able to

have any potential. Certainly also has the thief law herd, I project on 300 win competition's time can summarize this.

 

 

Enditor: joy


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