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MSN
game1991@live.cn (full)
Bwowg@hotmail.com (new)
E-Mail
game1991@live.cn (only)
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EVE ISK- Differences between EVE-online and other MMOGs |
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Eve Online is different from MMOGs such as World of Warcraft, Guild Wars and EverQuest II because the player characters do not gain experience points through actions or by completing tasks. Instead, the player learns skills by training a specific skill over time, a passive process that occurs in real world time so that the learning process will continue even if the player is not logged in. As a result, eve isk new players are generally unable to gain more skill points than existing players who continue to train but this is reduced somewhat by a diminishing returns policy for training higher skill levels. There is a single currency unit in Eve Online, the Interstellar Kredit (ISK), which takes its name from the Icelandic kr¨®na, whose ISO code is Eve Isk. Each skill has 5 steps, or levels and the time required to train a skill to a particular level is determined by the player's attributes and how many skill points a certain skill requires, determined by a skill's rank. The skill training system is connected with five attributes: Intelligence, Perception, Charisma, Willpower and Memory. Each skill has a primary and secondary attribute, thus the higher these attributes, the faster skills that use them are trained. There are also skills and implants that can increase attributes. Since training time is directly related to a character's attributes, a player can lower the training time of skills by training "Learning" skills, as well as by using Implants to boost attributes. Training within the game occurs in real time whether the user is logged in or not. The time it takes to train a skill varies depending upon an attribute known as its "rank". Low-rank skills trained to a low level may represent a few minutes of training whereas high levels of high-rank skills may represent several months of training. Due to the sheer number of skills available to characters, eve isk it is not realistic for a character to acquire perfect skills with all ships and weapons systems. As each skill level takes over five times longer than the previous (a geometric progression) while the bonus it provides almost always scales linearly, a new player has the option to either acquire acceptable skills in many fields, or perfect skills in a relative few. |
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