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Final Fantasy XI s combat is initially very straight forward
    I would be like to introduce a online game. The game name is Final fantasy XI, which inherit from Final fantasy series. And Final Fantasy series have a long history. It is not the stand-alone as the pre- Final Fantasy series, but become an online game. The series contain queens of hearts and handsome persons.
 
    And the painting is so fine that many fans fall in love with the dainty visualize. There are so many roles and which of characters we choose is up to us. The role you choose can have a good time of romantic love story. The scenarios of final fantasy XI is ravishing. The inherent novelty of coexisting along with numerous other player characters in a persistent world has pretty much faded during the past several years, even as the monthly fees for these games have risen, while their gameplay hasn't really advanced--most MMORPGs still revolve around highly repetitive, time-consuming combat. Meanwhile, social interaction tends to be a means to an end: You need allies to be able to kill monsters more efficiently.
 
    Now, into this oversaturated category of games arrives Final Fantasy XI, which, if nothing else, carries a powerful brand name. Final Fantasy XI is equal parts EverQuest and Final Fantasy, clearly deriving gameplay fundamentals from the former, but presenting them in the distinctive style of the latter.
 
    When you go at it alone, Final Fantasy XI's combat is initially very straight forward, and even boring. Like in other online RPGs, all you do is target an enemy and initiate attack mode, causing your character and his or her new enemy to exchange blows until one of them dies (player characters incur an experience penalty if they're defeated, unless they're resurrected by a white mage). I believe that you will find more joy when playing it.

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