Square Enix's been the only company willing to really try the whole MMO thing on consoles with Final Fantasy XI, but increasing market penetration of consoles and their comprehensive online models have started to present new chances for companies to see if console kids will bite (i.e. Funcom and Age of Conan coming to Xbox 360 and PC).
Guild Wars has proven one of the strangest entries in the MMO space, as NCSoft and ArenaNet ditched the monthly subscription model, deciding to charge for new content. They may not have World of Warcraft numbers, but the model works, and they're already pushing forward on an ambitious sequel with the same mindset. Of course, the more Guild Wars Gold is, the higher the levelling is.
Could this next step also lead them near Sony and Microsoft's boxes? Unfortunately, probably not this time around. "We are focused on PCs right now. I think consoles remain an interesting opportunity for Guild Wars in the future, but that's not something we've announced any plans for at this time," said ArenaNet designer Ben Miller to Eurogamer.
Much of the difficulty in bringing MMOs to consoles is transferring the nearly unlimited possibilities of a keyboard and mouse to the limited interface of a controller. Instead of simply porting MMOs onto consoles, maybe companies need to start building their games from the ground up -- how about a Guild Wars spin-off?