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Skill Updates
Assassin
 Heart of Shadow:guild wars gold functionality changed to: "You are healed for 30...126...150, and you Shadow Step to a nearby location directly away from your target."
 Shadow Fang: added an after-cast delay.
 Viper's Defense: functionality changed to: "All adjacent foes are Poisoned for 5...17...20 seconds, and you Shadow Step to a nearby location, directly away from your target."
Elementalist
 Mirror of Ice: functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex."
 Steam: functionality changed to: "Target foe is struck for 5...41...50 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds."
Mesmer
 Illusionary Weaponry: decreased Energy cost to 5.
Monk
 Castigation Signet:guild wars gold increased recharge to 20 seconds.
 Peace and Harmony: decreased duration to 3 seconds; increased recharge to 12 seconds.
 Word of Healing: decreased non-conditional healing to 5...81...100; increased conditional healing to 30...98...115.
Necromancer
 Foul Feast: increased recharge to 5 seconds.
 Lingering Curse: decreased healing reduction to 20%.
Ranger
 Hunter's Shot: functionality changed to: "If this attack hits, your target bleeds for 3...21...25 seconds."
 Melandru's Shot: functionality change to: "If this attack hits, your target bleeds for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is crippled for +5...13...15 seconds."
 Keen Arrow:guild wars gold decreased conditional damage to 5...21...25.
Ritualist
 Protective Was Kaolai: increased recharge to 25 seconds.

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